![]() Sadly not many social options are provided here to communicate with players in-game or challenge them to races or even a trick competition. When not trying your luck in competitive modes you can hang out in a non-competitive match with other players, in the skatepark where you can practice tricks, skate together and throw the ball around with friends. This is where Roller Champions begins to fall apart. Quick matches for a drop in and play casual match or Ranked Matches that allow you to test your skills out against the best of the best. Once you are ready to head into a full match you have a couple of options. Wheels being the main in-game currency as the prices range from £3.99 for 500 to a whopping £89.99 for 13,000! In Roller Champions’ favour, buying the pass does not seem as integral to playing the main game modes and feeling progression outside of earning new gear. The pricing here for the “roller pass” works out at £3.99 via purchasing 500 wheels. Earn points to work through the various tiers unlocking items as you progress. In Roller champions this is called the “Roller Pass” and functions exactly like any other battle pass. Of course as is standard for most, if not all, free-to-play multiplayer titles we get the obligatory “battle pass” and tiers. ![]() Perhaps in the future a Mighty Ducks (Anaheim Ducks) jersey set would be well received on the marketplace for fans of skating in general: Devs, if you’re reading this… Perhaps down the line we may see crossovers with other properties like Fortnite has frequently done, or brand collabs on some of the skating gear. Not having brands is absolutely fine, on the same note however, none of the gear on offer is currently desirable enough to sink time (or money) into in order to unlock. None of these items are branded merchandise like we have seen in Tony Hawk’s Pro Skater or more recently Shredders. You do however have options to customise your character with new skates, T-shirts and other skate attire. This is quite a disappointment as mixing up stats to give a different feel for each in-game character could have really given a reason to try and master each character on the roster. Player avatars – whilst varied and quite colourful – all play exactly the same as each other. Limited mode options are present but add very little spice to the mix with 2 v 2 modes or modifiers such as limiting how long you can be in possession of the ball being the offerings available. Three maps for each at launch would have helped relieve some of the mundanity that can be felt in lengthier play sessions. You can find out more in the latest trailers below.Both options to play have the same three maps to play on and quickly boredom sets in with such a lack of variety. Roller Champions is available now for Xbox Series X|S, Xbox One, PlayStation 4, and Windows PC, with Kickoff Season also introducing three additional arenas and two limited-time game modes. The free track has 11 items to unlock, while shelling out for the premium track offers 41 rewards to acquire through in-game progression, until 21st June when ‘Kickoff Season’ ends. While the game will feature cosmetic items to unlock, exclusive stuff can also be earned via the game's Roller Pass, with both a free and premium track. You can play alone or with friends, while in the skatepark, you can meet with other players, learn new tricks, and play mini-games together. It's a bit like 70s cult movie Rollerball, but without James Caan and all the futuristic violence. ![]() Scoring involves putting in laps around the arena and chucking the ball through the hoop. A three-on-three affair, Roller Champions encourages teamwork, as you battle opponents to be the first to reach five points. Ubisoft has today released Roller Champions, offering free-to-play rollerblading arena-based PvP sports action, available with cross-play and cross-progression on all platforms.
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